While I absolutely feel there is a place for products like Feather, on all media and gaming platforms, the whole thing is almost entirely undermined by two core issues. Though no form of communication is offered it’s a nice feeling just to have those fleeting moments with other, real people at random and free of pressure, similar to something like Journey. Feather features a ‘passive’ multiplayer element where you’ll occasionally run into instances of others flying around. Nothing but you and a serene, abstractly rendered landmass to fly around at your leisure.Īctually, sometimes there are other people as well. It’s definitely a nice change of pace to just switch the thing on and be airborne and free. A soothing sensory experience that asks nothing of the ‘player’ but provides pleasant visual and aural feedback nonetheless. ![]() The idea here, then, is to provide something of a relaxation tool. There are no goals, no challenges, no enemies. And in between those two moments? Just flying. Once you’ve clicked past the title screen you’re up and flying, and the only way you’ll stop is when you eventually decide to exit the game. Feather literally has no beginning and no end. ![]() I don’t mean that as some kind of a dig, either. Oh, you were waiting for more? Sorry, that’s it. ![]() Billed as an ‘ambient experience’, it puts you in control of a beautiful bird flying across a vast island. Let’s clear one thing up from the out Feather is not a game. The following review is based entirely on the Nintendo Switch version of the game:
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